namespace MazeBuilder.Entities.Tiles
{
  public class DoorTile: Tile
  {
    public DoorTile(int r, int c)
    {
      Row = r;
      Col = c; 
    }
    #region Overrides of Tile

    public override string ToString()
    {
      return string.Format("D");
    }

    public override int Code
    {
      get { return (int) TileCode.Door; }
    }

    #endregion
  }
}